hipreme_engine v1.0.14 (2023-12-23T18:43:10Z)
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ID3D10Device1
directx
d3d10_1
Undocumented in source but is binding to C++. You might be able to learn more by searching the web for its name.
version(Windows && Direct3D_10)
extern (
C
++)
interface
ID3D10Device1 : ID3D10Device {
HRESULT
CreateShaderResourceView1
(ID3D10Resource pResource, const(D3D10_SHADER_RESOURCE_VIEW_DESC1)* pDesc, ID3D10ShaderResourceView1* ppSRView);
HRESULT
CreateBlendState1
(const(D3D10_BLEND_DESC1)* pBlendStateDesc, ID3D10BlendState1* ppBlendState);
D3D10_FEATURE_LEVEL1
GetFeatureLevel
();
}
Members
Functions
CreateBlendState1
HRESULT
CreateBlendState1
(const(D3D10_BLEND_DESC1)* pBlendStateDesc, ID3D10BlendState1* ppBlendState)
Undocumented in source.
CreateShaderResourceView1
HRESULT
CreateShaderResourceView1
(ID3D10Resource pResource, const(D3D10_SHADER_RESOURCE_VIEW_DESC1)* pDesc, ID3D10ShaderResourceView1* ppSRView)
Undocumented in source.
GetFeatureLevel
D3D10_FEATURE_LEVEL1
GetFeatureLevel
()
Undocumented in source.
Meta
Source
See Implementation
directx
d3d10_1
aliases
D3D10_FEATURE_LEVEL1
D3D10_SRV_DIMENSION1
PFN_D3D10_CREATE_DEVICE1
PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1
enums
D3D10_FEATURE_LEVEL_10_0
D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
interfaces
ID3D10BlendState1
ID3D10Device1
ID3D10ShaderResourceView1
manifest constants
D3D10_1_DEFAULT_SAMPLE_MASK
D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP
D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP
D3D10_1_GS_INPUT_REGISTER_COUNT
D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS
D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS
D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT
D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT
D3D10_1_SDK_VERSION
D3D10_1_SHADER_MAJOR_VERSION
D3D10_1_SHADER_MINOR_VERSION
D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES
D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES
D3D10_1_SO_BUFFER_SLOT_COUNT
D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER
D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT
D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT
D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT
D3D10_1_VS_INPUT_REGISTER_COUNT
D3D10_1_VS_OUTPUT_REGISTER_COUNT
static variables
D3D10CreateDevice1
D3D10CreateDeviceAndSwapChain1
structs
D3D10_BLEND_DESC1
D3D10_RENDER_TARGET_BLEND_DESC1
D3D10_SHADER_RESOURCE_VIEW_DESC1
D3D10_TEXCUBE_ARRAY_SRV1